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https://github.com/lupyuen/pinephone-nuttx.git
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Clean up
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parent
776ec9267a
commit
5cfb4c586a
1 changed files with 11 additions and 10 deletions
21
render.zig
21
render.zig
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@ -126,20 +126,21 @@ pub export fn export_dsi_functions() void {
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/// NuttX Video Controller for PinePhone (3 UI Channels)
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const videoInfo = c.fb_videoinfo_s {
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.fmt = c.FB_FMT_RGBA32, // Pixel format (RGBA 8888)
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.fmt = c.FB_FMT_RGBA32, // Pixel format (XRGB 8888)
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.xres = 720, // Horizontal resolution in pixel columns
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.yres = 1440, // Vertical resolution in pixel rows
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.nplanes = 1, // Number of color planes supported (Base UI Channel)
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.noverlays = 2, // Number of overlays supported (2 Overlay UI Channels)
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};
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/// NuttX Color Plane for PinePhone (Base UI Channel)
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/// NuttX Color Plane for PinePhone (Base UI Channel):
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/// Fullscreen 720 x 1440 (4 bytes per XRGB 8888 pixel)
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const planeInfo = c.fb_planeinfo_s {
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.fbmem = &fb0, // Start of frame buffer memory
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.fblen = @sizeOf( @TypeOf(fb0) ), // Length of frame buffer memory in bytes
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.stride = 720 * 4, // Length of a line in bytes (4 bytes per pixel)
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.display = 0, // Display number (Unused)
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.bpp = 32, // Bits per pixel (ARGB 8888)
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.bpp = 32, // Bits per pixel (XRGB 8888)
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.xres_virtual = 720, // Virtual Horizontal resolution in pixel columns
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.yres_virtual = 1440, // Virtual Vertical resolution in pixel rows
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.xoffset = 0, // Offset from virtual to visible resolution
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@ -149,13 +150,13 @@ const planeInfo = c.fb_planeinfo_s {
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/// NuttX Overlays for PinePhone (2 Overlay UI Channels)
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const overlayInfo = [2] c.fb_overlayinfo_s {
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// First Overlay UI Channel:
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// Square 600 x 600 (4 bytes per ARGB pixel)
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// Square 600 x 600 (4 bytes per ARGB 8888 pixel)
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.{
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.fbmem = &fb1, // Start of frame buffer memory
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.fblen = @sizeOf( @TypeOf(fb1) ), // Length of frame buffer memory in bytes
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.stride = 600 * 4, // Length of a line in bytes
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.overlay = 0, // Overlay number (First Overlay)
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.bpp = 32, // Bits per pixel
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.bpp = 32, // Bits per pixel (ARGB 8888)
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.blank = 0, // TODO: Blank or unblank
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.chromakey = 0, // TODO: Chroma key argb8888 formatted
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.color = 0, // TODO: Color argb8888 formatted
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@ -164,13 +165,13 @@ const overlayInfo = [2] c.fb_overlayinfo_s {
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.accl = 0, // TODO: Supported hardware acceleration
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},
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// Second Overlay UI Channel:
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// Fullscreen 720 x 1440 (4 bytes per ARGB pixel)
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// Fullscreen 720 x 1440 (4 bytes per ARGB 8888 pixel)
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.{
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.fbmem = &fb2, // Start of frame buffer memory
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.fblen = @sizeOf( @TypeOf(fb2) ), // Length of frame buffer memory in bytes
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.stride = 720 * 4, // Length of a line in bytes
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.overlay = 1, // Overlay number (Second Overlay)
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.bpp = 32, // Bits per pixel
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.bpp = 32, // Bits per pixel (ARGB 8888)
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.blank = 0, // TODO: Blank or unblank
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.chromakey = 0, // TODO: Chroma key argb8888 formatted
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.color = 0, // TODO: Color argb8888 formatted
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@ -181,15 +182,15 @@ const overlayInfo = [2] c.fb_overlayinfo_s {
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};
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// Framebuffer 0: (Base UI Channel)
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// Fullscreen 720 x 1440 (4 bytes per XRGB pixel)
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// Fullscreen 720 x 1440 (4 bytes per XRGB 8888 pixel)
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var fb0 = std.mem.zeroes([720 * 1440] u32);
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// Framebuffer 1: (First Overlay UI Channel)
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// Square 600 x 600 (4 bytes per ARGB pixel)
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// Square 600 x 600 (4 bytes per ARGB 8888 pixel)
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var fb1 = std.mem.zeroes([600 * 600] u32);
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// Framebuffer 2: (Second Overlay UI Channel)
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// Fullscreen 720 x 1440 (4 bytes per ARGB pixel)
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// Fullscreen 720 x 1440 (4 bytes per ARGB 8888 pixel)
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var fb2 = std.mem.zeroes([720 * 1440] u32);
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///////////////////////////////////////////////////////////////////////////////
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