Most tools used for compliance and SBOM generation use SPDX identifiers
This change brings us a step closer to an easy SBOM generation.
Signed-off-by: Alin Jerpelea <alin.jerpelea@sony.com>
Most tools used for compliance and SBOM generation use SPDX identifiers
This change brings us a step closer to an easy SBOM generation.
Signed-off-by: Alin Jerpelea <alin.jerpelea@sony.com>
Most tools used for compliance and SBOM generation use SPDX identifiers
This change brings us a step closer to an easy SBOM generation.
Signed-off-by: Alin Jerpelea <alin.jerpelea@sony.com>
Most tools used for compliance and SBOM generation use SPDX identifiers
This change brings us a step closer to an easy SBOM generation.
Signed-off-by: Alin Jerpelea <alin.jerpelea@sony.com>
Most tools used for compliance and SBOM generation use SPDX identifiers
This change brings us a step closer to an easy SBOM generation.
Signed-off-by: Alin Jerpelea <alin.jerpelea@sony.com>
Most tools used for compliance and SBOM generation use SPDX identifiers
This change brings us a step closer to an easy SBOM generation.
Signed-off-by: Alin Jerpelea <alin.jerpelea@sony.com>
Most tools used for compliance and SBOM generation use SPDX identifiers
This change brings us a step closer to an easy SBOM generation.
Signed-off-by: Alin Jerpelea <alin.jerpelea@sony.com>
Most tools used for compliance and SBOM generation use SPDX identifiers
This change brings us a step closer to an easy SBOM generation.
Signed-off-by: Alin Jerpelea <alin.jerpelea@sony.com>
Most tools used for compliance and SBOM generation use SPDX identifiers
This change brings us a step closer to an easy SBOM generation.
Signed-off-by: Alin Jerpelea <alin.jerpelea@sony.com>
Most tools used for compliance and SBOM generation use SPDX identifiers
This change brings us a step closer to an easy SBOM generation.
Signed-off-by: Alin Jerpelea <alin.jerpelea@sony.com>
Most tools used for compliance and SBOM generation use SPDX identifiers
This change brings us a step closer to an easy SBOM generation.
Signed-off-by: Alin Jerpelea <alin.jerpelea@sony.com>
Most tools used for compliance and SBOM generation use SPDX identifiers
This change brings us a step closer to an easy SBOM generation.
Signed-off-by: Alin Jerpelea <alin.jerpelea@sony.com>
Most tools used for compliance and SBOM generation use SPDX identifiers
This change brings us a step closer to an easy SBOM generation.
Signed-off-by: Alin Jerpelea <alin.jerpelea@sony.com>
Most tools used for compliance and SBOM generation use SPDX identifiers
This change brings us a step closer to an easy SBOM generation.
Signed-off-by: Alin Jerpelea <alin.jerpelea@sony.com>
Most tools used for compliance and SBOM generation use SPDX identifiers
This change brings us a step closer to an easy SBOM generation.
Signed-off-by: Alin Jerpelea <alin.jerpelea@sony.com>
Most tools used for compliance and SBOM generation use SPDX identifiers
This change brings us a step closer to an easy SBOM generation.
Signed-off-by: Alin Jerpelea <alin.jerpelea@sony.com>
Most tools used for compliance and SBOM generation use SPDX identifiers
This change brings us a step closer to an easy SBOM generation.
Signed-off-by: Alin Jerpelea <alin.jerpelea@sony.com>
Most tools used for compliance and SBOM generation use SPDX identifiers
This change brings us a step closer to an easy SBOM generation.
Signed-off-by: Alin Jerpelea <alin.jerpelea@sony.com>
Most tools used for compliance and SBOM generation use SPDX identifiers
This change brings us a step closer to an easy SBOM generation.
Signed-off-by: Alin Jerpelea <alin.jerpelea@sony.com>
Most tools used for compliance and SBOM generation use SPDX identifiers
This change brings us a step closer to an easy SBOM generation.
Signed-off-by: Alin Jerpelea <alin.jerpelea@sony.com>
Most tools used for compliance and SBOM generation use SPDX identifiers
This change brings us a step closer to an easy SBOM generation.
Signed-off-by: Alin Jerpelea <alin.jerpelea@sony.com>
Most tools used for compliance and SBOM generation use SPDX identifiers
This change brings us a step closer to an easy SBOM generation.
Signed-off-by: Alin Jerpelea <alin.jerpelea@sony.com>
Most tools used for compliance and SBOM generation use SPDX identifiers
This change brings us a step closer to an easy SBOM generation.
Signed-off-by: Alin Jerpelea <alin.jerpelea@sony.com>
Most tools used for compliance and SBOM generation use SPDX identifiers
This change brings us a step closer to an easy SBOM generation.
Signed-off-by: Alin Jerpelea <alin.jerpelea@sony.com>
Most tools used for compliance and SBOM generation use SPDX identifiers
This change brings us a step closer to an easy SBOM generation.
Signed-off-by: Alin Jerpelea <alin.jerpelea@sony.com>
Most tools used for compliance and SBOM generation use SPDX identifiers
This change brings us a step closer to an easy SBOM generation.
Signed-off-by: Alin Jerpelea <alin.jerpelea@sony.com>
Most tools used for compliance and SBOM generation use SPDX identifiers
This change brings us a step closer to an easy SBOM generation.
Signed-off-by: Alin Jerpelea <alin.jerpelea@sony.com>
Most tools used for compliance and SBOM generation use SPDX identifiers
This change brings us a step closer to an easy SBOM generation.
Signed-off-by: Alin Jerpelea <alin.jerpelea@sony.com>
Most tools used for compliance and SBOM generation use SPDX identifiers
This change brings us a step closer to an easy SBOM generation.
Signed-off-by: Alin Jerpelea <alin.jerpelea@sony.com>
Most tools used for compliance and SBOM generation use SPDX identifiers
This change brings us a step closer to an easy SBOM generation.
Signed-off-by: Alin Jerpelea <alin.jerpelea@sony.com>
Most tools used for compliance and SBOM generation use SPDX identifiers
This change brings us a step closer to an easy SBOM generation.
Signed-off-by: Alin Jerpelea <alin.jerpelea@sony.com>
Most tools used for compliance and SBOM generation use SPDX identifiers
This change brings us a step closer to an easy SBOM generation.
Signed-off-by: Alin Jerpelea <alin.jerpelea@sony.com>
Most tools used for compliance and SBOM generation use SPDX identifiers
This change brings us a step closer to an easy SBOM generation.
Signed-off-by: Alin Jerpelea <alin.jerpelea@sony.com>
Most tools used for compliance and SBOM generation use SPDX identifiers
This change brings us a step closer to an easy SBOM generation.
Signed-off-by: Alin Jerpelea <alin.jerpelea@sony.com>
Most tools used for compliance and SBOM generation use SPDX identifiers
This change brings us a step closer to an easy SBOM generation.
Signed-off-by: Alin Jerpelea <alin.jerpelea@sony.com>
Most tools used for compliance and SBOM generation use SPDX identifiers
This change brings us a step closer to an easy SBOM generation.
Signed-off-by: Alin Jerpelea <alin.jerpelea@sony.com>
Most tools used for compliance and SBOM generation use SPDX identifiers
This change brings us a step closer to an easy SBOM generation.
Signed-off-by: Alin Jerpelea <alin.jerpelea@sony.com>
Most tools used for compliance and SBOM generation use SPDX identifiers
This change brings us a step closer to an easy SBOM generation.
Signed-off-by: Alin Jerpelea <alin.jerpelea@sony.com>
* It seems that they assume up_putc() and syslog() outputs to the
same device. Depending on the system and configurations, it's wrong.
* They are wrapped with "#if 0" and unused.
Fixes https://github.com/apache/nuttx/issues/14694
`up_perf_init` defined in `nuttx/arch.h`, if CONFIG_ARCH_PERF_EVENTS enabled the compiler will raise a error:
```
board/esp32c3_boot.c:55:3: error: implicit declaration of function 'up_perf_init' [-Wimplicit-function-declaration]
55 | up_perf_init(NULL);
| ^~~~~~~~~~~~
board/esp32c3_boot.c:55:16: error: 'NULL' undeclared (first use in this function)
55 | up_perf_init(NULL);
| ^~~~
board/esp32c3_boot.c:28:1: note: 'NULL' is defined in header '<stddef.h>'; this is probably fixable by adding '#include <stddef.h>'
27 | #include <nuttx/board.h>
+++ |+#include <stddef.h>
28 |
board/esp32c3_boot.c:55:16: note: each undeclared identifier is reported only once for each function it appears in
55 | up_perf_init(NULL);
| ^~~~
make[1]: *** [/home/huang/Work/nx/nuttx/boards/Board.mk:83: esp32c3_boot.o] Error 1
```
Will report clang: error: invalid argument 'medium' to -mcmodel=
-mcmodel=large will both support clang and gcc.
Signed-off-by: buxiasen <buxiasen@xiaomi.com>
Most tools used for compliance and SBOM generation use SPDX identifiers
This change brings us a step closer to an easy SBOM generation.
Signed-off-by: Alin Jerpelea <alin.jerpelea@sony.com>
Most tools used for compliance and SBOM generation use SPDX identifiers
This change brings us a step closer to an easy SBOM generation.
Signed-off-by: Alin Jerpelea <alin.jerpelea@sony.com>
Most tools used for compliance and SBOM generation use SPDX identifiers
This change brings us a step closer to an easy SBOM generation.
Signed-off-by: Alin Jerpelea <alin.jerpelea@sony.com>
Most tools used for compliance and SBOM generation use SPDX identifiers
This change brings us a step closer to an easy SBOM generation.
Signed-off-by: Alin Jerpelea <alin.jerpelea@sony.com>
Most tools used for compliance and SBOM generation use SPDX identifiers
This change brings us a step closer to an easy SBOM generation.
Signed-off-by: Alin Jerpelea <alin.jerpelea@sony.com>
Most tools used for compliance and SBOM generation use SPDX identifiers
This change brings us a step closer to an easy SBOM generation.
Signed-off-by: Alin Jerpelea <alin.jerpelea@sony.com>
Most tools used for compliance and SBOM generation use SPDX identifiers
This change brings us a step closer to an easy SBOM generation.
Signed-off-by: Alin Jerpelea <alin.jerpelea@sony.com>
Most tools used for compliance and SBOM generation use SPDX identifiers
This change brings us a step closer to an easy SBOM generation.
Signed-off-by: Alin Jerpelea <alin.jerpelea@sony.com>
Most tools used for compliance and SBOM generation use SPDX identifiers
This change brings us a step closer to an easy SBOM generation.
Signed-off-by: Alin Jerpelea <alin.jerpelea@sony.com>
Most tools used for compliance and SBOM generation use SPDX identifiers
This change brings us a step closer to an easy SBOM generation.
Signed-off-by: Alin Jerpelea <alin.jerpelea@sony.com>
Most tools used for compliance and SBOM generation use SPDX identifiers
This change brings us a step closer to an easy SBOM generation.
Signed-off-by: Alin Jerpelea <alin.jerpelea@sony.com>
Most tools used for compliance and SBOM generation use SPDX identifiers
This change brings us a step closer to an easy SBOM generation.
Signed-off-by: Alin Jerpelea <alin.jerpelea@sony.com>
Most tools used for compliance and SBOM generation use SPDX identifiers
This change brings us a step closer to an easy SBOM generation.
Signed-off-by: Alin Jerpelea <alin.jerpelea@sony.com>
Most tools used for compliance and SBOM generation use SPDX identifiers
This change brings us a step closer to an easy SBOM generation.
Signed-off-by: Alin Jerpelea <alin.jerpelea@sony.com>
Most tools used for compliance and SBOM generation use SPDX identifiers
This change brings us a step closer to an easy SBOM generation.
Signed-off-by: Alin Jerpelea <alin.jerpelea@sony.com>
Most tools used for compliance and SBOM generation use SPDX identifiers
This change brings us a step closer to an easy SBOM generation.
Signed-off-by: Alin Jerpelea <alin.jerpelea@sony.com>
Most tools used for compliance and SBOM generation use SPDX identifiers
This change brings us a step closer to an easy SBOM generation.
Signed-off-by: Alin Jerpelea <alin.jerpelea@sony.com>
Most tools used for compliance and SBOM generation use SPDX identifiers
This change brings us a step closer to an easy SBOM generation.
Signed-off-by: Alin Jerpelea <alin.jerpelea@sony.com>
Most tools used for compliance and SBOM generation use SPDX identifiers
This change brings us a step closer to an easy SBOM generation.
Signed-off-by: Alin Jerpelea <alin.jerpelea@sony.com>
Most tools used for compliance and SBOM generation use SPDX identifiers
This change brings us a step closer to an easy SBOM generation.
Signed-off-by: Alin Jerpelea <alin.jerpelea@sony.com>
Most tools used for compliance and SBOM generation use SPDX identifiers
This change brings us a step closer to an easy SBOM generation.
Signed-off-by: Alin Jerpelea <alin.jerpelea@sony.com>
Most tools used for compliance and SBOM generation use SPDX identifiers
This change brings us a step closer to an easy SBOM generation.
Signed-off-by: Alin Jerpelea <alin.jerpelea@sony.com>
Most tools used for compliance and SBOM generation use SPDX identifiers
This change brings us a step closer to an easy SBOM generation.
Signed-off-by: Alin Jerpelea <alin.jerpelea@sony.com>
Most tools used for compliance and SBOM generation use SPDX identifiers
This change brings us a step closer to an easy SBOM generation.
Signed-off-by: Alin Jerpelea <alin.jerpelea@sony.com>
Most tools used for compliance and SBOM generation use SPDX identifiers
This change brings us a step closer to an easy SBOM generation.
Signed-off-by: Alin Jerpelea <alin.jerpelea@sony.com>
Most tools used for compliance and SBOM generation use SPDX identifiers
This change brings us a step closer to an easy SBOM generation.
Signed-off-by: Alin Jerpelea <alin.jerpelea@sony.com>
Most tools used for compliance and SBOM generation use SPDX identifiers
This change brings us a step closer to an easy SBOM generation.
Signed-off-by: Alin Jerpelea <alin.jerpelea@sony.com>
Most tools used for compliance and SBOM generation use SPDX identifiers
This change brings us a step closer to an easy SBOM generation.
Signed-off-by: Alin Jerpelea <alin.jerpelea@sony.com>
Most tools used for compliance and SBOM generation use SPDX identifiers
This change brings us a step closer to an easy SBOM generation.
Signed-off-by: Alin Jerpelea <alin.jerpelea@sony.com>
Most tools used for compliance and SBOM generation use SPDX identifiers
This change brings us a step closer to an easy SBOM generation.
Signed-off-by: Alin Jerpelea <alin.jerpelea@sony.com>
Most tools used for compliance and SBOM generation use SPDX identifiers
This change brings us a step closer to an easy SBOM generation.
Signed-off-by: Alin Jerpelea <alin.jerpelea@sony.com>
Most tools used for compliance and SBOM generation use SPDX identifiers
This change brings us a step closer to an easy SBOM generation.
Signed-off-by: Alin Jerpelea <alin.jerpelea@sony.com>
Most tools used for compliance and SBOM generation use SPDX identifiers
This change brings us a step closer to an easy SBOM generation.
Signed-off-by: Alin Jerpelea <alin.jerpelea@sony.com>
Most tools used for compliance and SBOM generation use SPDX identifiers
This change brings us a step closer to an easy SBOM generation.
Signed-off-by: Alin Jerpelea <alin.jerpelea@sony.com>
Most tools used for compliance and SBOM generation use SPDX identifiers
This change brings us a step closer to an easy SBOM generation.
Signed-off-by: Alin Jerpelea <alin.jerpelea@sony.com>
Most tools used for compliance and SBOM generation use SPDX identifiers
This change brings us a step closer to an easy SBOM generation.
Signed-off-by: Alin Jerpelea <alin.jerpelea@sony.com>
Most tools used for compliance and SBOM generation use SPDX identifiers
This change brings us a step closer to an easy SBOM generation.
Signed-off-by: Alin Jerpelea <alin.jerpelea@sony.com>
Most tools used for compliance and SBOM generation use SPDX identifiers
This change brings us a step closer to an easy SBOM generation.
Signed-off-by: Alin Jerpelea <alin.jerpelea@sony.com>
Most tools used for compliance and SBOM generation use SPDX identifiers
This change brings us a step closer to an easy SBOM generation.
Signed-off-by: Alin Jerpelea <alin.jerpelea@sony.com>
Most tools used for compliance and SBOM generation use SPDX identifiers
This change brings us a step closer to an easy SBOM generation.
Signed-off-by: Alin Jerpelea <alin.jerpelea@sony.com>
Most tools used for compliance and SBOM generation use SPDX identifiers
This change brings us a step closer to an easy SBOM generation.
Signed-off-by: Alin Jerpelea <alin.jerpelea@sony.com>
Most tools used for compliance and SBOM generation use SPDX identifiers
This change brings us a step closer to an easy SBOM generation.
Signed-off-by: Alin Jerpelea <alin.jerpelea@sony.com>
Most tools used for compliance and SBOM generation use SPDX identifiers
This change brings us a step closer to an easy SBOM generation.
Signed-off-by: Alin Jerpelea <alin.jerpelea@sony.com>
Most tools used for compliance and SBOM generation use SPDX identifiers
This change brings us a step closer to an easy SBOM generation.
Signed-off-by: Alin Jerpelea <alin.jerpelea@sony.com>
Most tools used for compliance and SBOM generation use SPDX identifiers
This change brings us a step closer to an easy SBOM generation.
Signed-off-by: Alin Jerpelea <alin.jerpelea@sony.com>
Most tools used for compliance and SBOM generation use SPDX identifiers
This change brings us a step closer to an easy SBOM generation.
Signed-off-by: Alin Jerpelea <alin.jerpelea@sony.com>
Most tools used for compliance and SBOM generation use SPDX identifiers
This change brings us a step closer to an easy SBOM generation.
Signed-off-by: Alin Jerpelea <alin.jerpelea@sony.com>
Most tools used for compliance and SBOM generation use SPDX identifiers
This change brings us a step closer to an easy SBOM generation.
Signed-off-by: Alin Jerpelea <alin.jerpelea@sony.com>
Most tools used for compliance and SBOM generation use SPDX identifiers
This change brings us a step closer to an easy SBOM generation.
Signed-off-by: Alin Jerpelea <alin.jerpelea@sony.com>
Most tools used for compliance and SBOM generation use SPDX identifiers
This change brings us a step closer to an easy SBOM generation.
Signed-off-by: Alin Jerpelea <alin.jerpelea@sony.com>
Most tools used for compliance and SBOM generation use SPDX identifiers
This change brings us a step closer to an easy SBOM generation.
Signed-off-by: Alin Jerpelea <alin.jerpelea@sony.com>
Most tools used for compliance and SBOM generation use SPDX identifiers
This change brings us a step closer to an easy SBOM generation.
Signed-off-by: Alin Jerpelea <alin.jerpelea@sony.com>
Most tools used for compliance and SBOM generation use SPDX identifiers
This change brings us a step closer to an easy SBOM generation.
Signed-off-by: Alin Jerpelea <alin.jerpelea@sony.com>
Most tools used for compliance and SBOM generation use SPDX identifiers
This change brings us a step closer to an easy SBOM generation.
Signed-off-by: Alin Jerpelea <alin.jerpelea@sony.com>
Most tools used for compliance and SBOM generation use SPDX identifiers
This change brings us a step closer to an easy SBOM generation.
Signed-off-by: Alin Jerpelea <alin.jerpelea@sony.com>
This commit adds files in preperation of adding ethernet drivers for the STM32H563 and Nucleo-H563ZI board.
It also modifies the pinmap to include ethernet pins (and cleaned up leftover comments from L5 file), as well as
add those pins to the board.h for the nucleo-h563zi.
Files added:
- arch/arm/src/stm32h5/hardware/stm32_ethernet.h
- arch/arm/src/stm32h5/hardware/stm32_sbs.h
- Not fully implemented, just register necessary for ethernet driver.
PLL1FRACN was being set improperly. stm32h5xxx_rcc.c does not shift the value provided by board.h. So it was being set wrong. The defintions in stm32h5xxx_rcc.h shift the FRACN value and are now used by board.h. Also, board.h was not setting PLL1P properly. PLL1P can not have odd divisors. Therefore a value of 0 was invalid. Set it to a value of 1 (divide by 2), then adjust PLL1N to 31 and PLL1FRAC1 to 2048 to actually set SYSCLK to 250MHz.
Made fixes to issues from CI. Nxstyle and defconfig syntax.
This is a combination of 6 commits.
Adding STM32H5 arch files. With comments addressed.
Created stm32h5 directory to add support for the H5 chip, and used a Nucleo-H563ZI dev board during development. The goal was to get a working nutshell through the STLink connector on the board.
Remove board/docs changes for PR update.
Squash commits into one for PR guideline conformity.
trying to fix build issues
Fix format from review
Nucleo-H563ZI support for NSH.
Created stm32h5 directory to add support for the H5 chip, and used a Nucleo-H563ZI dev board during development. The goal was to get a working nutshell through the STLink connector on the board.
Fix switch default case placement.
NXstyle fixes
Renaming files
rename stm32h5_gpio.x files
rename h5 hsi48 files
Rename h5 idle file
rename stm32h5_irq.c
Rename some rcc functions and stm32h5_rcc.c
rename stm32h5_rcc.h
Rename stm32h5_pwr.x
lowputc renames
timerisr renames
uart renamed
rename serial file
rename start
Turn off the defines that enable DMA on serial
remove DMA Kconfig options
Remove H5 documentation. Will add in a future PR.
Fix styling and defconfig improper syntax.
Created stm32h5 directory to add support for the H5 chip, and used a Nucleo-H563ZI dev board during development. The goal was to get a working nutshell through the STLink connector on the board.
Remove board/docs changes for PR update.
Squash commits into one for PR guideline conformity.
trying to fix build issues
Fix format from review
The reason for removing math.h is that undefining __GLIBC__ does not take effect. By default, sim will use the toolchain's math library and undef __GLIBC__ in the source file.
Signed-off-by: cuiziwei <cuiziwei@xiaomi.com>
use the dynamic library .so of the binding compilation environment,
and then modify the dynamic loader of elf at runtime to run sim elf across system versions
1.add post-build for sim build
2.collect dynamic .so and dynamic interpreter
3.add execution script for the entire package sim elf
change text-segment to 0x50000000
because patchelf will modify the .dynamic section in elf,
the upward alignment of elf will be less than 0x3fffffff,
which will cause asan shadow memory overlap error
Signed-off-by: xuxin19 <xuxin19@xiaomi.com>
This patch fixed userspace headers conflict. Architecture-related definition and API should not be exposed to users.
Signed-off-by: ouyangxiangzhen <ouyangxiangzhen@xiaomi.com>
1. CONFIG_ARCH_COVERAGE has been replaced by CONFIG_SCHED_GCOV
2. Delete the SIM-specific GCOV_ALL configuration and change it to a universal configuration for all architectures
Signed-off-by: wangmingrong1 <wangmingrong1@xiaomi.com>
After recent changes on nuttx-apps (not limited to, but related
to nuttx-apps#2738, for instance), the stack usage for the NSH
task increased, causing stack overflows under specific situations
(when running `ps` command, for instance). This commit increases
the init task stack size to avoid it. Please note that, even before
these changes, the stack usage of the NSH task was around 90% and,
then, increasing the stack size of it was recommended.
To make it easier to keep the linker scripts updated for both
MCUboot and "simple-boot", this commit merges them into a single
linker script with macros to enable/disable specific sections.
`riscv_internal.h` is a private chip level header file,
and it should not be included in the board files.
Signed-off-by: Huang Qi <huangqi3@xiaomi.com>
LD: nuttx
nuttx.rel: in function `ff_dct32_float_sse2':
(.text+0x66f9e): relocation truncated to fit: R_X86_64_32S against symbol `ff_cos_32' defined in .bss.ff_cos_32 section in nuttx.rel
(.text+0x66fa7): relocation truncated to fit: R_X86_64_32S against symbol `ff_cos_32' defined in .bss.ff_cos_32 section in nuttx.rel
(.text+0x672a6): relocation truncated to fit: R_X86_64_32S against symbol `ff_cos_16' defined in .bss.ff_cos_16 section in nuttx.rel
(.text+0x672ae): relocation truncated to fit: R_X86_64_32S against symbol `ff_cos_16' defined in .bss.ff_cos_16 section in nuttx.rel
nuttx.rel: in function `ff_imdct_calc_sse':
(.text+0x67905): relocation truncated to fit: R_X86_64_32S against symbol `ff_cos_64' defined in .bss.ff_cos_64 section in nuttx.rel
(.text+0x67948): relocation truncated to fit: R_X86_64_32S against symbol `ff_cos_128' defined in .bss.ff_cos_128 section in nuttx.rel
(.text+0x67988): relocation truncated to fit: R_X86_64_32S against symbol `ff_cos_256' defined in .bss.ff_cos_256 section in nuttx.rel
(.text+0x679c8): relocation truncated to fit: R_X86_64_32S against symbol `ff_cos_512' defined in .bss.ff_cos_512 section in nuttx.rel
(.text+0x67a08): relocation truncated to fit: R_X86_64_32S against symbol `ff_cos_1024' defined in .bss.ff_cos_1024 section in nuttx.rel
(.text+0x67a48): relocation truncated to fit: R_X86_64_32S against symbol `ff_cos_2048' defined in .bss.ff_cos_2048 section in nuttx.rel
(.text+0x67a88): additional relocation overflows omitted from the output
Signed-off-by: cuiziwei <cuiziwei@xiaomi.com>
Modify the starting position of the elf segment to 0x5000000
==2561587==Shadow memory range interleaves with an existing memory mapping. ASan cannot proceed correctly. ABORTING.
==2561587==ASan shadow was supposed to be located in the [0x1ffff000-0x3fffffff] range.
==2561587==Process memory map follows:
Signed-off-by: yinshengkai <yinshengkai@xiaomi.com>
Add support for memory partitioning for OTA updates.
This feature is targeted at the integration of ESP32 boards with RISC-V architecture in conjunction with MCUboot
Signed-off-by: davidiogos <davi.silva@agrosystem.com.br>
fix
CMake Error at boards/arm/stm32f7/nucleo-f746zg/src/CMakeLists.txt:76 (endif):
Flow control statements are not properly nested.
CMake Error at boards/arm/stm32f7/nucleo-f746zg/src/CMakeLists.txt:76 (endif):
Flow control statements are not properly nested.
-- Configuring incomplete, errors occurred!